Thursday February 07, 2019

The Making of Metro Exodus - Part Three

4A Games has released the third and final installment of The Making of Metro Exodus series. Members of the development team talk about the different play styles the game supports such as stealth or run and gun and how choices presented in the game have true consequences in the game world. Other topics covered include squashing game bugs, passion for the project, and the working environment that held the development team together as they worked on the game. Metro Exodus launches on February 15, 2019.

Featuring interviews with key personnel at 4A Games, archive footage and photos, and never-seen-before materials from the 5 year development of Metro Exodus from the earliest concept stage, this series takes fans to the heart of the creative process behind 4A Games' most ambitious project to date. In Episode Three, 4A Games reflect on their experience of seeing all the constituent parts of Metro Exodus finally piece together, and the camaraderie that comes from completing such a vast project as a team. We also hear from 4A Games' Creative Director Andrew 'Prof Prokhorov, speaking with pride for his 'Spartans' as they worked to complete the game without him during his recovery from the stroke he suffered during the final months of development.

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