Thursday January 24, 2019

GDC Releases Its State of the Game Industry 2019 Report

The Game Developers Conference (GDC) has surveyed nearly 4,000 game developers for its annual State of the Industry Survey. In the latest edition, truths about the game industry are revealed such as working hours, pressure from bosses to work overtime, thoughts on the 30% cut that Steam takes, unionization, percentage of money that a game makes from digital storefronts other than Steam, interest in AR/VR, PC's lead in game development, and more topics. If you were considering a job in the game industry, this is the perfect report to read! The GDC runs March 18-22, 2019 in San Francisco. The Virtual Reality Developers Conference (VROC) is also in San Francisco and runs March 18-19, 2019.

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When asked what platforms they're currently making games for, two thirds of respondents (66 percent) said PC, 38 percent said smartphone/tablet, 31 percent said PlayStation 4/PlayStation 4 Pro, and 28 percent said Xbox One/Xbox One X. Here again we note a striking similarity to last year's results, with PC again edging up its lead as the most popular platform for devs' current projects. Nintendo's Switch saw the biggest year-over-year increase in dev interest, up to 19 percent this year from 12 percent a year earlier.

When asked which platforms they expected their next game would be released on, 62 percent of respondents said PC and 35 percent said smartphones and tablets. 32 percent said PS4/PS4 Pro, 29 percent said Xbox One/One X, and 22 percent said Nintendo Switch. Again we see PC on top and increasing its lead year-over-year, while dev interest in other platforms remains relatively steady.