Thursday November 15, 2018

Hunt: Showdown 3.0 Update is Live

Hunt: Showdown's 3.0 Update went live today. The headline feature of this patch is the new Lawson Delta map, which has officially entered beta status and should be available in the mission selection menu. Other highlights include a skill-based matchmaking system, a movement inertia system which should stop cheesy ADAD dodging, anti-teaming measures to make lobbies fair, weapon looting from dead players, and Nvidia Highlights support, along with a number of bug fixes and improvements. Crytek already uploaded a trailer for the new map last month, and they went into a little more detail in the dev diary below:

With this update, we are introducing a number of core changes to player movement to counter some of the more dominant strategies players have come up with to dodge bullets or make it easier to charge in for a melee attack. Some of the changes might feel a bit sluggish at first and will require players to get used to them over a couple of games. We have tried to strike a good balance between the necessity of adding inertia to player movement, while at the same time keeping the feeling and walking speeds the same. Players can still perform the same trick jumps, quickly peak out of cover, or dash around the world as they are used to. Tell us what you think and if you feel these changes work or what you would like to see changed!

Discussion