Thursday March 22, 2018

Oculus GO Will Use Foveated Rendering to Save GPU Power

Last week we brought you news that Qualcomm and Tobii were going to bring foveated rendering to new products. Well, we have more news this week that says Oculus is going to use fixed foveated rendering in their new Oculus Go product. This is good news for the VR/AR crowd because it really saves GPU power for the important rendering and at the same time will save battery power as well to make your VR/AR experience last even longer on the go.

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Interesting Oculus talk at #GDC18 today. Oculus GO will use Fixed Foveated Rendering to save GPU.