Thursday February 23, 2017

Halo Split-Screen Combat Is Coming Back

Was there a reason for dropping this feature other than pure laziness? If you were a Halo player from the beginning, you would know that split-screen was one of the foundations for the game’s appeal and popularity. I guess they assumed that everyone would be happy with online play only, but the backlash is making them do things differently going forward. Personally, I am just happy we will finally be getting a proper Halo game on PC againآ—although the story in the last one was such garbage that I should care a lot less.

News Image

2015's Halo 5: Guardians was a peculiar release in the series for a few reasons, but one stands out to the couch-combat fans at Ars Technica: its lack of split-screen combat, either in four-player local versus modes or in its campaign, which revolved around four-player co-op battling (as opposed to many prior games that limited campaign co-op to two players). While the game was in development, a 343 developer told fans via Twitter that Halo 5 would include split-screen modes, but the studio eventually walked that statement back. Ross admitted that fan outcry over the feature was significant, telling the DICE crowd, "it was incredibly painful for the community and for us." She added that the removal "eroded trust" with the game's fanbase.

Discussion