Monday August 01, 2016

NVIDIA Tile Based Rasterization Proven

Our friend David Kanter over at talks at length about tile based rasterization in Maxwell and Pascal generation GPUs from NVIDIA.

Tile-based rasterization is nothing new in graphics. The PowerVR architecture has used tile-based deferred rendering since the 1990’s, and mobile GPUs from ARM and Qualcomm also use various forms of tiling. However, tiling has repeatedly failed on the desktop. In the 1990’s, Gigapixel developed the GP-1 tiled-rendering GPU, before the company was acquired by 3dfx (in turn acquired by Nvidia). The PowerVR-based Kyro desktop GPU was released in 2001, but STMicro cancelled the product line.