Friday June 03, 2016

Computex Highlighted VR's Growing Pains

While virtual reality is on a roll right now and the VR industry as a whole has a lot of forward momentum, I think we can safely say that there is certainly room for improvement. With all the back pack PCs at the show, I was kind of surprised no one thought of using a modified high-end laptop so they could be completely cordless.

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2016 is the year of virtual reality. Consumer versions of three major VR headsets -- the Oculus Rift, HTC's Vive and the PlayStation VR -- have or are about to hit store shelves, while smartphone-based models like the Gear VR are growing in popularity. But even as VR gains momentum, it's still an enigma for most people. This was never more apparent than in the halls of this year's Computex in Taipei. VR was front and center, but instead of traditional game demos, we saw examples of curious and niche applications that suggest the use case for VR is still evolving.

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