Tuesday March 15, 2016

NVIDIA Advances Real-Time Game Rendering With Launch of NVIDIA GameWorks SDK 3.1

NVIDIA today announced worldwide availability of the NVIDIA GameWorksآ™ software development kit (SDK) 3.1, which introduces three groundbreaking graphics techniques for shadows and lighting as well as two new physical simulation algorithms released as betas. "It's our passion for gaming that drives us to tackle the technical problems presented by real-time rendering and simulation," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Our GameWorks technologies push the boundaries of what's possible in real time, enabling developers to ship their games with state of the art special effects and simulations."

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