Today's Hard|Forum Post
Today's Hard|Forum Post

Wednesday January 20, 2016

NVIDIA Hosts Vulkan Developer’s Day

Vulkan is the new generation, open-standard API for high-efficiency access to graphics and compute on modern GPUs. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, gives applications explicit control over GPU acceleration for maximized performance and predictability. Vulkan eliminates expensive driver operations, which means less CPU overhead and no more unexpected frame rate hiccups.

A key advantage of Vulkan over OpenGL is the ability to generate work for the GPU across many CPU threads, making Vulkan particularly useful for developers who find themselves CPU-bound, which can occur in diverse application domains, including games, computer-aided design and mobile apps. Vulkan expands the family of Khronos 3D APIs by complementing OpenGL and OpenGL ES, two standards that between them provide access to billions of GPUs today. Going forward, NVIDIA will be working hard within Khronos to ensure Vulkan evolves to meet industry needs. The developers day brought key engineers from NVIDIA’s development partners together with NVIDIA driver experts.