Sunday November 22, 2015

The Clash Between Story And Violence In Games

Does it bother you when a game’s narrative paints the protagonist as a morally conscious or vulnerable character, but they dish out excessive, contradictive violence during gameplay? I think that games like Tomb Raider do overdo it at times, especially with those brutal stealth kills.

Her first kill is in self-defense. The gun goes off in the middle of a hand-to-hand struggle. It takes her aggressor’s life. The death weighs heavily on the 21-year-old, who recoils, shudderingly, from the mess. The writing team, however, is unable to reconcile their character’s fragility with the pressing requirements of the design team, who clearly need a parade of bullet-sponge enemy soldiers to stand in the archeologist’s path as obstacles. Five minutes after her first kill, Croft is firing off rounds, seemingly without a moment’s thought.