Wednesday October 07, 2015

How Video Games Are Becoming University-Approved Sports

I don't see what the big deal is about video games being an official club sport. It's like a big LAN party that is partially supported by your university.

The tournament, which cost just under $30,000 to stage, was funded mostly by sponsors and entry fees. The retail value of the prizes and merchandise آ— lanyards, keychains, special glasses that make lengthy screen time easier on the eyes آ— topped $160,000. But a small portion of the funds came from the club’s budget, which is provided by the university. And that signals a shift in college administrators’ thinking: They’re starting to see video-game clubs as valuable.