Tuesday March 31, 2015

AMD Dives Deep On Asynchronous Shading

AMD has announced a new feature called Asynchronous Shaders and the crew at Anandtech have the complete rundown.

News Image News Image News Image

News Image News Image News Image

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to games, including features to make better utilization of multiple GPUs, features to reduce display chain latency, and finally features to reduce rendering latency. Key among the latter features set is support for asynchronous shaders, which is the ability to execute certain shader operations concurrently with other rendering operations, rather than in a traditional serial fashion.