Today's Hard|Forum Post
Today's Hard|Forum Post

Thursday June 27, 2013

Higher Fidelity Graphics with Less Memory at Microsoft Build

Tiled Resource support in Direct3D was introduced today by Microsoft at its annual Build developer conference. Tiled Resources are a major advance in application flexibility in managing memory, and I’m excited to think about the applications this will open up. Before Tiled Resources, all memory surfaces in Direct3D had to be fully physically resident in DRAM. Tiled Resources are different آ– they are memory resources whose constituent pages (tiles) may be optionally populated with corresponding physical memory. Microsoft has created a standard hardware interface to what was previously a software-only technology, which will mean a more powerful, efficient generalization of earlier texture-only technologies.

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