Wednesday May 23, 2012

Game Delays Signal An "Unwavering Commitment to Quality"

Strauss Zelnick, CEO of Take-Two Interactive, says the reason his company has delayed several games, including BioShock Infinite, is because of its "unwavering commitment to quality."

The rest of the game industry is suffering from a "dearth of high quality titles," Zelnick said. "There is no question the market is not accepting lower-quality releases." Of course, one of the wags on Twitter noted that Zelnick was overlooking Take-Two’s own poor-quality release, Duke Nukem Forever (rated 49 out of 100), from last summer.

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