Thursday November 17, 2011

National STEM Educational Video Game Challenge

The National STEM Video Game Challenge opens today, aiming to motivate interest in Science, Technology, Engineering, and Math (STEM) learning by tapping into students’ natural passion for playing and making video games. The annual competition, held by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media in partnership with sponsors AMD Foundation, the Corporation for Public Broadcasting/PBS KIDS Ready To Learn Initiative, Entertainment Software Association and Xbox 360, is accepting submissions of original video game concepts and designs from students and educators in four categories at stemchallenge.org. The 2012 National STEM Video Game Challenge features the following categories for individuals and teams:

  • Middle School Category - open to students from any U.S. school in grades five through eight.

  • High School Category - open to students in grades nine through 12 from any U.S. school.

  • Collegiate Category - open to undergraduate and graduate students to design original games for children in pre-K through grade 8 that teach STEM concepts and/or foster an interest in STEM subject areas.

  • Educator Category - open to licensed professional educators at the pre-K-12 level, and individuals who are currently teaching or engaging children through a youth serving, non-profit organization as designated by their status as defined by the IRS (i.e. a 501(c)(3). Educators are invited to design games for youth (grades pre-K through 12) that teach key STEM concepts and/or foster an interest in STEM subject areas.

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