Today's Hard|Forum Post
Today's Hard|Forum Post

ASUS ROG STRIX RTX 2080 Ti and 2080 1440p Preview

We look at gaming performance on ASUS ROG STRIX GeForce RTX 2080 Ti and ASUS ROG STRIX GeForce RTX 2080 overclocked video cards at 1440p. In this preview we will compare performance in five graphically intensive games with a GeForce GTX 1080 Ti and GeForce GTX 1080. All real-world gameplay compared. No canned benchmarks.

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Kingdom Come: Deliverance

Kingdom Come: Deliverance was released at the beginning of this year and has proven to be a very demanding game. Based on CryEngine this game supports very high-end graphics ability and modding. We have seen how well this game has scaled in terms of GPU dependency in previous GPUs. However, there are still parts of the game that might be CPU dependent (when you are inside of small villages and or inside castle walls). Our tests today are going to show one area that is CPU-limited.

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To help give all video cards a real top-end test, and run for their money, we have installed the almost 7GB official HD Textures for this game. These are high resolution textures that demand a lot of performance and VRAM capacity.

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We also need to discuss the IQ settings in this Kingdom Come: Deliverance. Setting the "Ultra High" graphics preset is not the game's highest possible settings. You can actually go into the advanced graphics settings and raise the SMAA level. At "Ultra High" it is at SMAA 1TX. However, you can manually increase it to SMAA 2TX which is more demanding, and looks better.

In addition to that, you can go into the advanced settings and look at the three distance sliders: Object Distance, LOD Distance, and Vegetation Draw Distance. At "Ultra High" these are not maxed out as you can see in the second screenshot above. You can manually increase these sliders and max these out as shown in the third picture above.

Therefore, when we say Kingdom Come: Deliverance is running at the highest possible in-game settings, that is with manually turning SMAA to SMAA 2TX and maxing out these distance sliders. We tested the game at highest in-game settings manually set below, and at the "Ultra High" preset below just to give a different perspective.


Highest Game Settings

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The CPU limitations do not last long, but you can certainly see this happening. This occurs while the character is inside the walls of a castle, walking among a row of houses. Something about those small village areas cause a greater burden on the CPU. It might be because in these areas there are a great number of NPCs and wildlife doing random things. We do know for sure that it is repeatable. You can see all of our video cards' framerates equalize at the 457 second mark. This probably won’t happen running at 4K since we are more than likely to be GPU limited, but at 1440p the game is definitely CPU limited in these areas with these higher end GPUs. You could suggest that we are CPU limited a couple times earlier in the run-through, but as you will see below, when we pull back on SMAA level, see that largely go away. There is something surely limiting the 2080 Ti with SMAA 2TX turned on with our larger draw distances.

Regardless, we can still see there are some performance differences to note. The GeForce GTX 1080 Ti is 25% faster than the GeForce GTX 1080. The ASUS ROG STRIX RTX 2080 is 8% faster than the GeForce GTX 1080 Ti and 35% faster than the GeForce GTX 1080. The GeForce GTX 1080 is "not playable" at this setting by a long shot. The ASUS ROG STRIX RTX 2080 Ti is only 9% faster than the ASUS ROG STRIX RTX 2080 and 18% faster than the GeForce GTX 1080 Ti.


Highest Game Settings

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To be thorough, we wanted to lower the game settings back to the default "Ultra High" setting to see if things change.

We do get a small increase with the GeForce GTX 1080 Ti now being 26% faster than the GeForce GTX 1080. ASUS ROG STRIX RTX 2080 is 11% faster than GTX 1080 Ti and ASUS ROG STRIX RTX 2080 Ti is 14% faster than ASUS ROG STRIX RTX 2080.

That bit where all the video cards even out at the end is holding back the averages here. We could adjust our run-through to avoid this area, and that would bring the cards back in-line. However, it’s important to include areas like this in our opinion since this is what you’ll experience in-game. Our best bet is to test this at 4K and see what happens in that area. Perhaps even do some separate run-throughs only in that area versus not in that area. We will have to do more testing in the future.

However, for now, just know this is the real-world of what you will experience in the game with these cards. Sometimes, depending on where you are, having a faster GPU just doesn’t help, and that’s as "real-world" as it gets.