AMD Ryzen 7 2700 Overclocking Review

With the AMD Ryzen 7 2700 down to as little as $255, now is the time for us to discuss exactly what the benefits, if any, there are to purchasing the 2700 rather than its more expensive 2700X. If you consider yourself a computer hardware enthusiast, and are building a new system any time soon, you will want to give this a read.


Gaming Benchmarks

These are very much "benchmarks." These are good in helping us understand how well CPUs are at performing calculations in 3D gaming engines. These benchmarks in no way represent real-world gameplay. These are all run at 1440p resolution as requested by many of our readers, but still with "low" IQ settings to remove the video card as a bottleneck except in Heaven.

We did recently take the time to run extensive real-world gaming testing with the Ryzen 7 which you can read here: The Definitive AMD Ryzen 7 Real-World Gaming Guide.

Lost Planet

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Lost Planet, while long in the tooth, still sticks around because it is one of the few gaming engines we can use that will reach into 8 cores. It was ahead of its time, and I guess it still is. While the resolution is high, our effects that bottleneck the GPU are kept low. In this scope we see all of our CPUs simply supply more power than you would ever need in a gaming situation over 1080p.

For the most part, we see the same scaling as we have before, but with a smaller delta. Looking at PB2 vs PB2, our 2700X wins out, but again our 2700 OC pulls in with a win. Worth keeping in mind, this is still one of the most highly threaded game engines ever made.

Sid Meier’s Civilization VI

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We are again at 1440p with all advanced graphical effects turned off or set at low. The 2700 PB2 gets smacked around by the 2700X PB2 in this benchmark with a ~28% decrease in turn time over the 2700 PB2. We once again see our 2700X PB2 boost higher in clocks against our 2700 OC as we are looking at a lightly threaded workload.

Ashes of the Singularity: Escalation

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AotS is much more a benchmark than a game, and has been tuned for AMD threaded hardware. We see our previous "full-load" scaling, but with almost no delta at all. I would suggest all of these results are inside the margin of error.

Unigine Heaven

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This benchmark is a bit different as we have used "Ultra" settings for a reason. This benchmark can still be somewhat of a load on a GPU. Even at Ultra however, we are still pushing over 100 frames per second. The point here is that once you move beyond 1080p, it is more about video card than CPU. Again we see pretty much no scaling and results inside the margin of error.