Wednesday October 07, 2015

How Video Games Are Becoming University-Approved Sports

I don't see what the big deal is about video games being an official club sport. It's like a big LAN party that is partially supported by your university.

The tournament, which cost just under $30,000 to stage, was funded mostly by sponsors and entry fees. The retail value of the prizes and merchandise — lanyards, keychains, special glasses that make lengthy screen time easier on the eyes — topped $160,000. But a small portion of the funds came from the club’s budget, which is provided by the university. And that signals a shift in college administrators’ thinking: They’re starting to see video-game clubs as valuable.

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