Wednesday February 08, 2012

Publishers Must Stop Pass-Locking Multiplayer Modes

Whether or not you are against the recent trend of game companies requiring online passes for multiplayer, I think you'll find this editorial rather interesting.

And while I'm here, allow me to challenge the notion that publishers pass-lock content for anything other than commercial gain, as opposed to guarding against financial loss. EA now typically online pass-protects multiplayer modes in projected hits (Battlefield 3, Mass Effect 3), so don't think they opened up Syndicate in an altruistic display of heroism. No, they're re-launching a dormant franchise from the '90s, and they don't want to hobble its chances by selling half a game. Same goes for SSX...its online pass doesn't block an entire mode, but will affect how fast you unlock gear.

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