NVIDIA Showing Interactive Ray Tracing on GPUs at SIGGRAPH
NVIDIA is showing an interactive ray tracing demo at SIGGRAPH that works using GPU power. Those of you attending the show will get to see the interactive demo, everyone else will have to make do with these 4 screenshots:
Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application. At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS). The technology demonstration can be seen in the NVIDIA booth 554 during SIGGRAPH.




