Just Cause 2 Gameplay Performance and Image Quality

Just Cause 2 is here for your acrobatic action hero fix, bringing with it plenty of mind-bending stunts, frantic gun-play, and airborne high-speed chases. We'll examine this new game's performance with four of today's most sought-after video cards and let you know which one is the best match for your upgrade needs. Fermi vs. 5800!

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Graphics Options in Just Cause 2

Just Cause 2 has plenty of graphics options to talk about, in fact many more than most recent PC games. There are three submenus for graphics options.

The first is "Display Settings," which contains only one detail setting: Motion Blur.

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Motion Blur آ– The motion blur effect is used to enhance the cinematic appearance of objects in motion by creating a blurred trail behind the objects.

The second graphics options submenu is "Advanced Display Settings". This is where the bulk of graphics options are found.

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Texture Detail - This option determines the resolution of textures used by the game.

Shadows Quality - This option determines the smoothness of shadows.

Anti-Aliasing - This option lists all AA modes that are available for your video card, including NVIDIA’s CSAA modes.

Anisotropic Filtering - This option enables AF texture filtering, and goes up to 16X, which is the maximum level supported by consumer-grade graphics cards. These days AF comes with such a minimal performance penalty, it is advisable to just leave this option at the highest level.

Water Detail - The water detail option controls the appearance of water, including texture resolution and particle density.

Objects Detail - The objects detail option enables lower-detail meshes for some game objects.

Decals - The decals option toggles things like bullet holes, blood splatters, and scorch marks.

Soft Particles - The soft particles option creates a smooth blended edge when particle effects intersect geometry, eliminating the hard jagged edge that would otherwise appear.

High-Res Shadows - This option allows shadows to be calculated at a higher resolution, resulting in more accurate shadows which better resemble the casting object.

SSAO - Screen-Space Ambient Occlusion creates soft shadows where ambient light is blocked from penetrating smaller spaces in objects.

Point Light Specular -The Point Light Specular option allows point lights (headlights, lamp-posts, etc.) to cast specular highlights on objects.

Bokeh Filter - The Bokeh filter is a depth-of-field technique that produces a dappled effect for distant, out-of-focus lights. NOTE: This option is not available when using video cards featuring AMD GPUs.

GPU Water Simulation - This option used NVIDIA’s CUDA technology to deform the surface of water for displacement and to simulate the rolling the movement of the rolling sea. NOTE: This option is not available when using video cards featuring AMD GPUs.

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The third and final graphics menu is "Resolution Settings" and contains only two options. It allows gamers to select a resolution and to instruct the game to run in full-screen or windowed mode.