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    NVIDIA's New FXAA Antialiasing Technology

    By Mark Warner   July 18, 2011

    NVIDIA's FXAA technology debuted in Age of Conan, and was recently found in Day 1 Studio's F.3.A.R. We'll look into FXAA and tell you what it is, what it does, and what gamers can expect out of it. We were surprised by the results, and we think you will be too. Will it be methods like this that replace traditional AA? We certainly hope so.

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    NVIDIA's Fermi GF100 Facts & Opinions

    By Brent Justice   January 17, 2010

    NVIDIA's "Fermi" next generation GF100 GPU is not here yet. Nope, we do not have hardware. But NVIDIA has given us an in-depth look at the specifics behind the architecture as it relates to gaming. NVIDIA certainly remembered us gamers and the fact that we like lots and lots of polygons.

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    NVIDIA's "Fermi" Architecture White Paper

    By Kyle Bennett   September 30, 2009

    For those of you that are wanting a better look inside of Fermi, we have republished NVIDIA's Fermi white paper here for your reading pleasure.

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    NVIDIA’s Enthusiast System Architecture

    By Kyle Bennett   November 05, 2007

    NVIDIA's ESA promises to deliver some system monitoring tools that reach into system areas that are normally left untouched. Extending a reach into monitoring your PSU, chassis, and cooling system looks to be a very welcome addition to enthusiast hardware.

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    NVIDIA's PureVideo HD Interview & Experiences

    By Kyle Bennett   September 14, 2006

    Looking for HD on your PC or HTPC? What video cards, displays, hardware, software? We ask some pointed questions of NVIDIA about making this happen and then tell you about our experiences with HD-DVD and NVIDIA's PureVideHD technology.

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    NVIDIA's SLI Shortchanges Gamers?

    By Brent Justice   January 19, 2005

    According to NVIDIA’s marketing, NVIDIA’s Scalable Link Interface (SLI) "can deliver as much as 2x the performance of a single GPU configuration for unparalleled gaming experiences." What NVIDIA fails to make clear, however, is that SLI currently requires NVIDIA to write driver profiles for each game to support SLI. Are all the games you want to play supported?

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    CPU Scaling ATI’s and NVIDIA’s Best

    By Brent Justice   June 28, 2004

    Wondering how ATI’s and NVIDIA’s latest video cards stack up on different platforms and CPU speeds? We use real-world gameplay in FarCry, Battlefield Vietnam, and Flight Simulator 2004 to find out just how much of a factor CPUs are in today's gaming.

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    NVIDIA's MXM Graphics Module

    By Kyle Bennett   May 16, 2004

    NVIDIA is today launching a specification that will undoubtedly be a boon to the mobile enthusiast. Are easily upgradeable mobile graphics on the horizonNULL