- Date:
- Tuesday , March 29, 2005
- Author:
- Brent Justice
- Editor:
- Kyle Bennett
- Google +1

MSI NX6800GT-T2D256E Review
New from MSI is the NX6800GT-T2D256E, which is based on the NVIDIA GeForce 6800 GT GPU. Read inside to find out not only what kind of gaming experience this video card provides, but also what unique features it brings to the table for enthusiasts.
DOOM 3
(OpenGL)
We are using the full retail version of DOOM 3 and leaving each video cards driver control panel to “Application Preference” for AA and AF. We set the DOOM 3 in-game quality setting and resolution that played the best on each card. We utilized the in-game DOOM 3 AA setting to change AA level.
For our manual run-through, we chose the “Enpro” level and used FRAPS to capture the framerate every second. We started our run-through from the beginning to half way through the mission. We played the game in a normal fashion, which means each run-through on each card will be a little different, but it still represents the same course through the level.

The MSI NX6800GT runs DOOM 3 with ease allowing a 1600x1200 resolution with 8X Anisotropic filtering enabled in High Quality mode. Even at this high resolution, framerates are very smooth, as you can see only dropping to 35FPS in our test run. The average framerate was very near the capped 60FPS mark. The GeForce 6800 Ultra allowed 2XAA, but, honestly, there isn’t a large difference in image quality due to the dark environment of this game. The MSI NX6800GT matched the X850 XT for playable quality settings, but it beat it in raw performance at those same settings.
Image Quality:
In DOOM 3, we seemed to notice the benefit of Anti-Aliasing mostly with railings in the game. If you look at the first comparison screenshot above, you can see how 2XAA, even at 1600x1200, helps reduce the jagged edges on the railings. Also, notice that Anti-Aliasing is working on the shadow on the floor by cleaning up its jagged edges. Although Anti-Aliasing improves the image quality in DOOM 3, it is just that most of the game is very dark stopping you from noticing the jagged edges as much.
