9700 Pro vs. 9800 Pro

We take the two cards and compare them clock for clock and also take the soon-to-be released benchmark from UbiSoft's Splinter Cell for a drive.

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Game Tests

Unreal Tournament 2003

A full installation of Unreal Tournament 2003 with patch 2199 was used. For our tests, we're using our own UT2003 Benchmarking utility version 2.1. Resolutions of 1024x768, 1280x1024, and 1600x1200 were tested in Direct3D High Quality mode in Antalus, and Inferno maps. AntiAliasing and Anisotropic levels are noted where necessary.

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At 1600x1200 in Antalus we find that the greatest increase is at 4XAA with a 10% improvement in speed at the exact same clock speeds. There is also a small improvement with NoAA.

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At 1280x1024 there is a more steady increase in speed throughout the Anti-Alias settings. There is a 12% increase in performance at 4X AA.

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At 1024x768 there isn’t much change with NoAA, but when AA is enabled there is an increase at 2X and 4X AA with the 9800 Pro at the same clock speeds.

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At 1600x1200 in Inferno you can see how enabling AA decreases performance drastically compared to NoAA. The 9800 Pro is slightly faster then the 9700 Pro at the same clock speeds, around 15% at 4X AA.

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At 1280x1024 the 9800 Pro still maintains a lead over the 9700 Pro in all settings.

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At 1024x768 there is around an 8-10% improvement in speed throughout the settings.